A timer at the top gives the amount of time before the hacking attempt fails. The hacking interface is composed of four columns and a valid code line of four numbers at the bottom.In Splinter Cell: Chaos Theory and Double Agent (Version 1) both have the same hacking gameplay, the only difference is that Double Agent adds in additional upgrades that will allow players to hack computers faster. It can be used to view restricted content, such as emails or security camera video feed, or for unlocking doors and activating electronic-based systems. Hacking has various different outcomes, depending on what is currently being hacked. Similar to lock picking, hacking is a mini-game that is performed by the player in order to complete objectives or optional objectives and tasks available to do. Hacking is a gameplay feature in Splinter Cell: Chaos Theory, Splinter Cell: Double Agent (Version 1) and Splinter Cell: Double Agent (Version 2). Hacking allows you to access otherwise inaccessible information." ― Tom Clancy's Splinter Cell: Double Agent (Version 1) manual " Hacking is performed directly on objects that can be hacked.
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